Minibots Arena 2.0 Devlog

Hi all, I'm glad to announce that I've started working on Minibots Arena 2.0 devlog. That being said, here's the rules for the 1.1 print I made (we were up to 1.4 when I hit a design wall) for you all to peruse. Many things have changed since I wrote those rules a few months... Continue Reading →

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M.A. Devlogs: Game Components pt.2

Welcome back to the weekly Minibots Arena devlog! Today we're looking at another game component: the map. Thinking up the game, I wanted to stay away from two things: Massive Wargaming-style play area where you need to check everything with measuring tape. Annoying diagonal rules of Pathfinder and D&D combat that comes from having straight... Continue Reading →

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