Minibots Arena 2.0 Devlog

Hi all, I'm glad to announce that I've started working on Minibots Arena 2.0 devlog. That being said, here's the rules for the 1.1 print I made (we were up to 1.4 when I hit a design wall) for you all to peruse. Many things have changed since I wrote those rules a few months... Continue Reading →

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M.A. Devlogs: Game Components pt.2

Welcome back to the weekly Minibots Arena devlog! Today we're looking at another game component: the map. Thinking up the game, I wanted to stay away from two things: Massive Wargaming-style play area where you need to check everything with measuring tape. Annoying diagonal rules of Pathfinder and D&D combat that comes from having straight... Continue Reading →

Roleplaying Character Ideas: behind the scenes details.

Hello fellow dice-slingers! You might have noticed that this blog has been either A) dead as dead, or B) heading towards geekiness. For those of you who know me personally (the actual majority of my readers), you already know I literally wear my geekiness on my sleeve, what with my Game of Thrones, Nintendo or... Continue Reading →

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