M.A. Devlog #4: The old vs the new

It's been a month since I hit a creative and motivational wall. There's (many) no excuse for the lack of communication and improvement, other than the simple fact that I have too many hobbies and my motivation level hasn't been the best these last few months. It's all a vicious circle. In the hopes of... Continue Reading →

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M.A. Devlogs: Game Components pt.2

Welcome back to the weekly Minibots Arena devlog! Today we're looking at another game component: the map. Thinking up the game, I wanted to stay away from two things: Massive Wargaming-style play area where you need to check everything with measuring tape. Annoying diagonal rules of Pathfinder and D&D combat that comes from having straight... Continue Reading →

M.A. Devlogs: Game Components pt.1

Hi everyone, Today I'll be talking about the 1st game component that I've created when getting started, and also the backbone of the game: the cards. Always keep in mind that we're very early development. That means that the design of the cards will 100% change, as well as the art (currently just using pictures... Continue Reading →

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