M.A. Devlogs: Game Components pt.2

Welcome back to the weekly Minibots Arena devlog! Today we're looking at another game component: the map. Thinking up the game, I wanted to stay away from two things: Massive Wargaming-style play area where you need to check everything with measuring tape. Annoying diagonal rules of Pathfinder and D&D combat that comes from having straight... Continue Reading →

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M.A. Devlogs: Game Components pt.1

Hi everyone, Today I'll be talking about the 1st game component that I've created when getting started, and also the backbone of the game: the cards. Always keep in mind that we're very early development. That means that the design of the cards will 100% change, as well as the art (currently just using pictures... Continue Reading →

10 Subreddits for RPG inspiration

Here's 10 subreddits that I personally find awesome for inspiration. Battle Maps User-submitted , ready-to-use maps. I actually never use them but like to peruse them for encounters or settings inspiration. Battle Paintings These appear to be mostly depicting WWII-era battles, but I still like to look at them for their sense of awe and... Continue Reading →

Roleplaying Character Idea #1: A tattooed, destructive Half-Orc Brawler

Here we are folks, our very first entry/attempt at presenting interesting character ideas for your role-playing games, as promised. To inaugurate this new series I present to you my latest rolled character: a Half-Orc Brawler. Disclaimer: This class has not been play-tested. Also, Pathfinder is being used as this example because that's what I'm playing at... Continue Reading →

Roleplaying Character Ideas: behind the scenes details.

Hello fellow dice-slingers! You might have noticed that this blog has been either A) dead as dead, or B) heading towards geekiness. For those of you who know me personally (the actual majority of my readers), you already know I literally wear my geekiness on my sleeve, what with my Game of Thrones, Nintendo or... Continue Reading →

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