Creating a Space Marines Chapter

Hi everyone! If you're wondering why there has been few devlogs about Minibots Arena, there's two reasons. The first reason is that I haven't been able to play-test the game as much as I'd like and I've hit a wall, design-wise. Secondly is that I've been pouring my energy into a new hobby: Warhammer 40K.... Continue Reading →

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Minibots Arena 2.0 Devlog

Hi all, I'm glad to announce that I've started working on Minibots Arena 2.0 devlog. That being said, here's the rules for the 1.1 print I made (we were up to 1.4 when I hit a design wall) for you all to peruse. Many things have changed since I wrote those rules a few months... Continue Reading →

Why so quiet? Devlog update

Hi everyone, Last month due to optimism and inspiration I started working on my hobbies (developing Minibots Arena and reading up / building 40K among other things) constantly. Coupled with a string of lazy and draining students, that led me to mental and physical exhaustion and I've been trying to regroup for the last 2... Continue Reading →

Maxilus Domio: Prologue (40K fanfic)

A Terran Battleship on the way to replenish the shrinking ranks of Imperium of Man on some forsaken, distant world locked in eternal warfare. A previously undocumented Warp Gate, crackling, flickering. An unnamed planet, recipient of this Warp Gate's refuse - like a cosmic dumpster - where the displaced battleship falls onto, breaking apart on... Continue Reading →

M.A. Devlogs: Game Components pt.2

Welcome back to the weekly Minibots Arena devlog! Today we're looking at another game component: the map. Thinking up the game, I wanted to stay away from two things: Massive Wargaming-style play area where you need to check everything with measuring tape. Annoying diagonal rules of Pathfinder and D&D combat that comes from having straight... Continue Reading →

M.A. Devlogs: Game Components pt.1

Hi everyone, Today I'll be talking about the 1st game component that I've created when getting started, and also the backbone of the game: the cards. Always keep in mind that we're very early development. That means that the design of the cards will 100% change, as well as the art (currently just using pictures... Continue Reading →

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